10 days to our expo...


Heyyyy!

I have definitely been sleeping a lot and very well! Trust me...

Anyway, this week I've worked on our combat system and combat rooms: I've created what I like to call CombatV0.2. Most of the mechanics are implemented: turns, damage calculations, different rolls based on elements, movement limitations with movespeed, UI elements... Tl;dr: a lot of work went into it and some more is planned. I hope everything I want to see in the game is implemented by next week buut we'll see how that works.

We also had to update our Game Design Document and add some new sections to it. Not gonna lie, they are fun to think about but writing about them is.... painful.

With other projects with due dates very very soon, I have to bring up my best time management skills to deliver everything on time. Stress is my passion aparently.

Will have some very exciting news next week (hopefully), so stay tuned!

See ya'll next week,

Frederico

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