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Devlog
After Mojo
July 01, 2022
by
Rudydog
Hello everyone, I'm happy to say that MOJO was a success and a lot of fun. Our game was obviously not perfect but it surely made an impact and that's what we were aiming for. The other games showcased...
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Mojo Week
July 01, 2022
by
Jorymat
This week was the MOJO Week! We were able to show our game to a lot of people and the overall feedback was very positive. Of course there is a lot of room for improvement and a lot of bugs that we hav...
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The project is done
July 01, 2022
by
kikofmas
Heyy! Last update here... What a ride. The project is done, the game is done. We will be uploading it in the next few days but it does feel good to deliver it. There's not much to say honestly... Afte...
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Final push
June 24, 2022
by
Rudydog
Hello everyone The playtest plan is made and we are almost ready to show the result of our hardwork. The game is looking like a real roguelike! This was a messy week, with a lot of projects to submit...
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The end is near...
June 24, 2022
by
Jorymat
The end is near... We have three more days until people can appreciate our game and the work we put into it. But... there is still a lot of improvements and things we want to add to make the game look...
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3 days untill MOJO
June 24, 2022
by
kikofmas
Heyoo, So this past week I worked on combat and I can confidently say it is fully fucntioning! Ready to ship! Now we just have to put everything together. Almost there. We also prepared our playtestin...
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Week 5:
June 17, 2022
by
Jorymat
Another complicated week but there was some progress. The store room is not yet complete because there is some features I dislike and want to improve on but I needed a pause from it so I decided to lo...
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10 days to our expo...
June 17, 2022
by
kikofmas
Heyyyy! I have definitely been sleeping a lot and very well! Trust me... Anyway, this week I've worked on our combat system and combat rooms: I've created what I like to call CombatV0.2. Most of the m...
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Almost there
June 17, 2022
by
Rudydog
Hello everyone! Hope you're doing well. Another great week designing and working on our game. This time our focus was on the Game Design Document, there were some improvements to make now that we have...
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A lot of work to do...
June 10, 2022
by
Rudydog
Hello everyone! This week was a mess. I had a lot on my mind and not much time to dedicate to the game. Nonetheless, I still managed to implement some base items that will serve as prototypes for more...
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Week 4: So many things to do...
June 10, 2022
by
Jorymat
Another week as gone by and some progress was made but there is still a long road in front of us. This week I did not yet fix the bugs in the player movement while in combat because we are waiting to...
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A more chill week
June 10, 2022
by
kikofmas
Heyyyooo, how ya'll doing? So this week was just a lot, and I mean a lot of bug fixing and improving already existing mechanics so they feel smoother. I am developing a love/hate relationship with Uni...
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This is what I call progress
June 03, 2022
by
Rudydog
Hi everyone! Im very excited to share with you the huge upgrade I've done to the out of combat part of our game. I'm talking movement, room transition, camera movement, health bar, start menu and 3 BR...
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At least the prototypes work...
June 03, 2022
by
kikofmas
Ok... Wow... The amount of stress I had this week to finish not only the prototypes but also other assignments I had took some years off of me. Look at me, I'm 21! No I did not use an aging software,...
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Week 3: First prototype and Storyboard
June 02, 2022
by
Jorymat
Hi again, it's me! Managing three projects at the same time is pretty hard but I found time to work on our beautiful Project Vidda . This week I made a little storyboard to show you what we want to ac...
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First steps
May 27, 2022
by
Rudydog
I can say with pleasure that my first creation of a Game Design Document was a success! It had some flaws, of couse, but that only gave me more intel on how to undertand better game design. The next i...
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Week 2: We Started
May 26, 2022
by
Jorymat
Even though it's my first time using Unity to create a game I am super stoked to develop and work as hard as I can on Project Vidda . Unfortunately this week was really busy and I wasn't able to go de...
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And so it begins... -Kiko
May 26, 2022
by
kikofmas
This last week was crazy, I had so much to do and so little time... Making a Game Design Document (which I had no previous knowledge on how to do btw) was such a weirdly satisfying experience. Unfortu...
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