At least the prototypes work...


Ok... Wow... The amount of stress I had this week to finish not only the prototypes but also other assignments I had took some years off of me. Look at me, I'm 21! No I did not use an aging software, shut up.

 But hey at least the prototypes work... Sort of... They're good enough I hope. I spent waaaayy too much time debugging random bugs in Unity and I swear I felt I was going insane. I STILL don't understand why the camera changes randomly everytime I open Unity but I've already accepted my fate and that Unity does as it pleases. Anyway, combining all the prototypeswill be a challenge, but I really do think our roadmap is pretty solid. If we keep working like this, the game will be pretty awesome.

Oook. Enough dancing around. So, what did I do for a week? Well first I had to learn a bit of C# and how it works in order to use Unity and then had some fun making the prototype of the dice rolls for the combat. It's far from finished, but it's enough to understand how it should work. Adding a couple functions to make multiple dice rolls possible should do the trick. Finally, after a lot of trial and error (and... you know... a bit of "inspiration" from some tutorials), we finally managed to make the combat's prototype showcase how it works. It's very very primitive, only has 1 never ending round of the player and movement is... huuh... "funny" at best. I do have a very clear idea on how to move forward and am so excited to implement them.

Really looking forward for next week and all the bugs, desperation, stress and acomplishments that will come with it!


By the way, you should definitely check out my 2 friend's posts too to get some more insight on other aspects of the development.

See ya'll next week,

Frederico

Get Project Vidda

Leave a comment

Log in with itch.io to leave a comment.